3DM-mc.com .: 3DM Community .: Models Bank [ Help | English | Russian ]
3DM-mc main page [news]
» Models | » Gallery | » Features | » Files | » Links | » Textures | » Tutorials | » Workshop | » Forum | » Competitions | » Store | » Advertise | » About Us
3ds max | LightWave | Maya | Painter | Photoshop
[ Tutorials ]
 
Making of Ferrari F2003 GA by tyio


Before starting

This is the most important part, you have to spend the most of the creating time on it:

Clay version of the car :

  • Beging to select the frame
  • Then, just select and affect different id to each part of the car you think it's need (for a gt car, you'll select all element of the frame)
  • Create a sub/object materiail with flash color for each slot and assign to the frames.

  • Don't hesitate to move some vertex if you think i could help you for texturing, it's the last moment you 'll be able to do it!
  • The Technique I use is simple, but not logique, so I'll show just for 2 textures.
  • You have to make big files (1024*1024) with all sponsor, well separated each other.

«« Previous 1 | 2 | 3 | 4 | 5 | 6 Next »»

 

3DM models creation
Copyright© Tyio & Stryker
Source: http://membres.lycos.fr/letyio

 

Copyright © www.3dm-mc.com 2001—2003. All rights reserved
Using materials of the site only with our written permission
About us | Forum | Advertising | Tell a friend