Rendering
- For rendering, I use brazil, but just to improve the render time !!
(ratio 4)
- Preset, if you want : preset (fichier ini)
Picture
- I use a HDRI map on environment panel, disabled tiling and spherical
mapping : Picture
- Three lamp, just specular omni and GI: Picture
Animation :
For animation of sterring wheel:
- Select sterring wheel and hub, affect hubs to eulerXYZ and change
theire pivot to center. Affect them a Float expression on Z axe.
- Created a variable(1), select it(2) Assign to wheel (y herei).
- On the expression panel, put the variable and click on evaluate, (3),
Then, adjust by add or soustray value (in radian) to get the neutral
position.
- Herei, -1.6 Because i correct the hub rotation of 90° ( 3.14/2
=1.6)
- The /5 because the direction of F1 is near direct, not like a car
(ratio 3:1)

For animtion of wheel proportionnaly of they displacement, go to 'Athanaze'
web site
Conclusion:
My english is ugly, sorry :)
If i wasn't as understanding as i wanted, try to see the french version,
or just tell me on, tyio@wanadoo.fr!
Greeting, TYIO.
Links: French
version
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