
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. The ASF licenses this
file to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License.  You may obtain a copy of the License at

  http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied.  See the License for the
specific language governing permissions and limitations
under the License.   
*/

3.0 version
		
All
	Fixed distortion directions in all maps
	Replaced old coordinate rollouts with new "Mapping" rollout
Noise
	Optimized Worley noise, it is slightly faster now
	Filtered Perlin and Simplex noises, this means the noise blends out when viewed so far the details can't be seen, also means fractals don't render unnecessary levels
	Removed legacy noises from Noise, added 2D,3D,4D versions of Perlin and Simplex	
	Fixed Worley Noise with 3 feature points, feature point #2 was used for #2 and #3	
	Fixed bump being inverted	
Gradient
	Added bumpmap support for Gradient map in UVW mode
	Added support for randomizing Tile colors
	Removed UVW loop controls from Gradient (obsolete with "Mapping" rollout)
	Fixed crashing with Max's Composite map
	Fixed Gradients keys' map slot names so they'll show up in node editor etc.
	Fixed not being able to write Gradients keys
Wood
	Fixed bump being inverted		
Tile
	Complete remake, most of the functionality remained, a lot was added
Distortion
	Now works on one channel at the time and offers Mapping rollout for randomization per object/matID/particle

Known limitations:	
	"Key texture" is visible in Slate Material Editor, how to hide it?
	Using "Mirror" in Mapping rollout produces incorrect results if used as bump map
	Viewport previews match poorly with the actual rendering results


Unconfirmed reported bugs:
	Moving gradient key through spinner in 32bit version crashes max, should I use pbaccessor?
		Note: I can't reproduce this
	
	Gradient Mapslot right click clear doens't work
		Note: Works fine based on my test

