Copyright 2009 Michiel Tieleman (FreakyDude)
http://thelowlander.wordpress.com/
tieleman.m.googlepages.com
tieleman.m@gmail.com

Thanks to:
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Hamunaptra for the assignment, and for allowing the rig to be CC 3.0
his site: www.riseofthemammoth.org

Nathan Vegdahl for the footroll.py script.
Wikipedia creative commons for the Iris.png texture:
http://en.wikibooks.org/wiki/File:Iris.png

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LICENSE:
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MTI mammut is licensed under creative commons, Attribution-Share Alike 3.0 Unported
This license is acceptable for Free Cultural Works.

You are free:
* to Share — to copy, distribute and transmit the work
* to Remix — to adapt the work

Under the following conditions:
* Attribution — You must attribute the work in the manner specified by the author 
  or licensor (but not in any way that suggests that they endorse you or your use of the work).

* Share Alike — If you alter, transform, or build upon this work, you may distribute 
  the resulting work only under the same, similar or a compatible license.

With the understanding that:

* Waiver — Any of the above conditions can be waived if you get permission from the 
  copyright holder.
* Other Rights — In no way are any of the following rights affected by the license:
	o Your fair dealing or fair use rights;
	o The author's moral rights;
	o Rights other persons may have either in the work itself or in how the work is used, 
	  such as publicity or privacy rights.
* Notice — For any reuse or distribution, you must make clear to others the license terms of 
  this work. The best way to do this is with a link to the following webpage:
  (http://creativecommons.org/licenses/by-sa/3.0/).

This is a human-readable summary of the Legal Code (the full license can be found at: 
http://creativecommons.org/licenses/by-sa/3.0/legalcode).
---------------------------------

Controls:
There are 4 bone layers that control the rig.
layer 1: The main controls
layer 2: The secondary and FK controls
layer 3: Facial control rig
layer 4: Weapon (for the halberts) controls

Using the MTI_mammut rig as a library file:
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Start up blender, with a clean new scene. Delete the default cube if you want to.
Go to "File>Append or Link. Or press shift F1.
Locate the MTI_mammut library file. select it, then select groups, 
and MTI_mammut_group. 
MAKE SURE YOU HAVE LINK ACTIVE INSTEAD OF APPEND! Otherwise you'll make a local copy.
press space and choose Add>group>MTI_mammut_group. Now you have an empty which 
displays as the entire rig (so mesh, rig, helper objects etc). If you add a proxy by 
pressing ctrl+alt+p, you get a list of items you might want to use for a proxy.
Choose the MTI_mammut_rig. This will create another empty with the posable rig 
in it.

More about grouping, and the use of proxies can be found here:
http://freefactory.org/posts/linked-lib-animation-madness	
http://www.blender.org/development/release-logs/blender-243/proxy-objects/
thanks to bassam for these links.

Using the MTI_mammut_rig with your own mesh:
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	When adjusting the rig to fit your character, make sure you have all bone layers 
	with bones in them visible. When bones overlap, move them together, 
	so the underlaying mechanism will still work when the editing is done.
	For instance, do a lasso select at the ankle will select more than one bone, 
	and you will have to move all selected tips/roots together.
	When you are done, recalculate the values for bones that have constraints that 
	rely on them.Like the distance value for the IK controls for the spine, 
	and all the MSL_stretch to constraints.
	You may want to redesign the widgets as well.
	
	Visit http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation
	for a good start on character rigging.
	
	And do not forget to visit blender.org for that funny little
	open source program too :P
