LI~N1.51 for Blender 2009/10/10

肢

Readmeɂ́AɃ_E[hꂽf[^̎gɂāAf[^쐬l̂肢Ă܂B
VɃ_E[hꍇA肢ςĂ邱Ƃ܂̂ŁAVɃ_E[hf[^ɕtReadmeKǂݒĂB
c̎gpłAǑA֌WXɖfȂ

    f[^̐ӔCŉĎgĂ܂܂B
    ŐӔCƂAf[^łAf[^łĔzzĂ܂܂B
    ĔzzꍇAKicEEf[^ĔzzjŁA̗LqĔzzĂB

    \͎̂ړIƂ铮AړIsׂړIƂ铮Al𒆏铮ɂ͎gpȂłB




MY WISHES

This readme is only applicable to the modeldata that you downloaded at the same time.
When you download a newer version, you must read carefully the readme distributed with that newer version.

Only for noncommercial use, in respect for the right of all concerned and within the common courtesy, you may

    NOT USE the modeldata to videos with scenes of violence, sexual material or slander (such as R-rated)
    MODIFY the modeldata at your own risk and on your own responsibility
    REDISTRIBUTE the modeldata (modified/original) UNDER THE SAME CONDITIONS of this readme, with the history of modifications, at your own risk and on your own responsibility.

JUST IMAGINE all creators behind the data you downloaded, and letfs enjoy OUR happy creative life.



LI񂪍쐬Zp剤p̏~NfBlenderɈڐAł
gp̓LĨfɏ܂
E쐬Ȃǂ͎Rɂč\܂

Blender̊{͈ȉ̃TCgŏKĉ
http://wbs.nsf.tc/tutorial/tutorial_blender.html
http://f11.aaa.livedoor.jp/~hige/
http://www.nicovideo.jp/mylist/5515640


 gp

gpƂĕE[Vݒ肵Ă܂
ɂĐ{^ƍĐ̂
Kɑ̎60t[炢Ŏ~߂ĉ
dBlenderANeBuɂEscL[Ǝ~܂܂
̎_60t[x܂ŕV~[ṼLbV쐬܂
߂{^čēxĐ{^ƌ\Đ܂
A^CɍĐ@́EEEϾָܶϾ/ ,' 3 `R


 IuWFNgꗗ

C[̃IuWFNg̈ꗗOutlinerEBhEɕ\Ă܂
Target_Camera̓J̃^[Qbg
Light_Ȃ񂽂̓Cg
Bone_Ȃ񂽂̓{[
Sim_Ȃ񂽂͕V~[VŎg`󃁃bV
Collision_Ȃ񂽂͕V~[VŎgՓ˔pbV
Bone_Sim_Ȃ񂽂Sim_Ȃ񂽂ŎgĂ{[
Deform_Ȃ񂽂MeshDeformŎgĂ`󃁃bV
Shape_Ȃ񂽂͑֘Ã{[ɓKp̌`󃁃bV
͖̑{̌`󃁃bVł

̃pl̉E3ɖڂƖƎlpACR܂
ꂼ\ƑIƃ_OOn Off̈Ӗ
NbNƊeIuWFNg̐ݒς܂
C[2̌`IuWFNg̓[V鎞ɑIƖʓ|Ȃ̂
IłȂ̂ftHgɂȂĂ܂
(Face̓[tŕ\ݒ肷̂ŗOŁASubsurfĂ܂)
IOutlinerEBhEŒڃNbN邩
̉EɂNbNƑIł܂


 C[

3D ViewEBhẺEɏ{^Rł̂C[{^
C[1ɕig{[AJ
C[2Ɍ`󃁃bVACg
C[3ɕZpbV
C[4ɕZp{[MeshDeformpbV
C[5Ƀ{[`󃁃bVȂǕigȂ悤ȕuĂ܂
ftHgł12̃C[\Ă܂
C[3̕\ɂƃA^C݂ɕ\Ȃ܂
ShiftȂ烌C[{^eL[Ɠ\ł܂

C[11A12͔wipȂǂɃGbWoȂ悤ɂĂ܂
XɃC[11̓GtFNgpɃO[ʂĂ܂
GtFNgp̃}eAꉞĂ܂
ɋ߂ÂO[ʂȂȂ܂
ڂ̓_[C[̐ݒƃm[hĉ
ӓ_ƂăAt@0łXyL0ɂȂƃGbWoĂ܂܂

{[̃C[͕i͐؂ւ܂
C[1ɑ֘Ã{[A
C[2Ƀ{[q[gEFCeBOœKp{[
C[3ɂ̑FXigȂȂ̂uĂ܂
C[4͍̌̎⊮֘Ã{[
C[5͑֘Ã{[ł
{[郌C[́̈󂪂܂


 {[̑

ɑ삷̂Bone_BodyIuWFNg̃{[ł
I3D View̍ɖO\܂
ԂIK{[(IK_Ȃ񂽂)
̓^[Qbg(T_Ȃ񂽂)
΂͉]p(Rot_Ȃ񂽂)
΂FK{[(FK_Ȃ񂽂)ƐڒnpȂ
֌W͉FɂĂ܂
Gňړ(Grab)ARŉ](Rotate)ASŊg(Scale)ł
AltȂ炻ꂼ̃L[ƏԂɖ߂܂
XGׂ̗HđIĂ镨\ݒɂĂ܂ꍇ܂
悤Alt+HŌɖ߂܂
^[Qbg{[͌ڈړĂ邯Ǔ͉]̂̕
Alt+GȂAlt+Rĉ

RĂ̂܂ZƃO[oZŉ]
ŘZ2񉟂ƃ[JZŉ]ł悤ɂȂ܂
IK_Body⑫IK{[Ȃǂ̓[J̉]ŒƎv܂

IŃL[t[łĂ܂AԂۂ{^ĂƎőłĂ܂
悤ɃL[t[ɈړĂAlt+Iŏ܂
L[ł{[IĂłȂƏȂ̂
ʓ|ȂAŃ{[SIĂAlt+IAAvailableŏ΂Ǝv܂
Alt+GȂǂ̏Ԃ֖߂͂̎L[t[͑łĂȂ̂
߂ړÏʒuɈړȂAxGĂG^[Ȃ肵
L[t[łȂƃ_OȂǂɔf܂

w͊e{[̐[Ɋew̑֐߂Ǐ]悤ɂĂ܂
{[]ƎwL΂܂ܒǏ]AkƂɉċȂ܂
ƖڂƖڂ̃nCCgƋ̓TCYł܂

rIK{[͋̌ɏ]悤ɂȂĂ܂
OɂXCb`œƗē悤ɐ؂ւ܂
Œ肵ȂǂɓKX؂ւĎgƂƎv܂
̉]Ořɏ]܂lɐ؂ւ܂
؂ւ͘rIK{[̌ɏ]悤ɂȂ܂

̌̎⊮IK_Body̖ʂɑ̂̌ƕǦŕ⊮Ă܂
Ȃ̂IK_BodyK؂ɉ]ȂƂ܂⊮ł܂
Ǧ͑IK{[̌ƘAĂ̂ł܂gΑył܂
̏]ƗXCb`̏l0.5Ȃ̂đꂪKv܂
ȂIK_Bodỹ[JZ͉]ĂӖ͂܂

肪ςȓꍇ܂]p{[FKłȂƂCĉ
͂ςł/ ,' 3 `R

BlenderɂPoseCuƂ@\ꂽ̂
ʓ|Ȏw̃|[Y悭g|[Y͓o^Ďg܂
http://blender.jp/modules/xfsection/article.php?articleid=248
|[ỸRsy⍶Eւ̃~[3D Viewpl̉E[3̖{^łł܂

ɕɂ͎IuWFNgI
̃EBhEF7񂩉ƉEConstraints̃^uoĂ̂
http://bmania.blog70.fc2.com/blog-entry-513.html
Qlɐeq֌WĐ؂ւƂƎv܂
ParentOB:Bone_BodyBO:FK_Hand_L()FK_Hand_R(E)ɂȂ܂


 V~[V

V~[VƂăNXV~[VgĂ܂
萫⑬xlʁAGcȌ`gĂ܂
NXV~ݒ肵ĂȈՃbV̓C[3ɂ5
Sim_HairiOj
Sim_TwintailicCe[j
Sim_TieilN^Cj
Sim_Beltpartsixgj
Sim_SkirtiXJ[gj
XJ[gMeshDeformpĂ܂
ȈՃbVł̃NXV~͌\Kœ˂肵܂EEE/ ,' 3 `R

NXV~œbV蓮̃{[œ悤ɂĂ͂܂
ftHgł͔\ɂȂĂBone_TwintailȂǂł
NXV~̌vZĂ瓮ƃ^[QbgȂǂ̈ʒuYƎv܂
蓮ł̔͊ołȂƂĉ/ ,' 3 `R

NXV~𖳌ɂ
Oq̃NXV~ݒ肳ĂebVI
̃EBhEF9ăGfBbgplɂ
ModifiersƏĂ^uEɂ̂
Cloth̉ɂ2̃{^AẼ{^Offɂ܂
}EXɏ悹Enable modifireȂ񂽂Əo\̃Obh\̃{^ł
Lɂ͉Onɂ܂

NXV~̓삪̓LbVƒꍇ܂
ꍇ͑Oq̃{^OnOff؂ւƏ܂
\pɂɂȂ̂œ͂܂Ă݂ĉ
ʓ|͑̂̃{[GœEscŃLZ肷Ə܂
ɒӓ_ƂăNXV~1t[ڂvZȂƂ܂܂

NXV~̃p[^ςꍇ
̃EBhEF9񂩉Physics buttonsplɂ
Cloth^ûłŐݒ肵܂
ڂ͉LURLŉĂ̂Ŋeĉ/ ,' 3 `R
http://bmania.blog70.fc2.com/blog-entry-539.html
http://bmania.blog70.fc2.com/blog-entry-540.html


 ̌^ω

ɂMasterASize_HeadASize_BodỹTCYς
ꂼŚAẪTCYω܂
XAYAZs̃TCYł
MasterXYZ䗦ςIKȂ̂œ䗦ɂĉ
g͍یȂłƎv܂k
ȂǂQuaternionĂ郁bVȂ܂/ ,' 3 `R

Ⴆ5g炢ɒꍇA܂Master{[I
SÂ܂0.6ƉG^[ƑŜ0.6{ɏk܂
Size_HeadIA悤1.15{Ɋg債܂
̂܂3D ViewETransform Properties
ScaleXAYAZ̒l1.15ɂȂĂ̂Œړ͂ScaleX1.2ɕς܂
̎AL[t[łȂƃ_OȂǂɖ߂Ă܂܂
ړ͂{[͈USăG^[ŎL[t[ł܂傤
ŌSize_BodyScaleX𒼐ړ͂1.15ɕςăL[łĊł
ᓪg͓Ƒ̂̉A܂X̃TCYɖc܂̂Rcł


 ̌^ωgۂ̃NXV~̒ӓ_

炭Oq5gTCỸNXV~ݒ̏Փ˔̌EƎv܂
ȏ㏬ƑO~ĂȂXJ[g˂肵܂/ ,' 3 `R
Ƃݒ̃[VƃXJ[g˂Ă܂/ ,' 3 `R

̌^ωۂ̓NXV~Ȃꍇ̂
̓sxLbVȂǂĉ
(2񂭂炢ȂƂȂ܂)
ǂݍݎɔς肷̂͑̃LbV
݂̑̌^̃TCYƍĂȂ炾Ǝv܂

TCỸL[t[łăV[Xɑ̌^ωꍇƎv܂
oOȂ̂dlȂ̂NXV~pbṼTCYς܂/ ,' 3 `R
̌^ωꍇ͍ŏTCYŒ肵Ďgĉ


 GLSL\̐؂ւ

Ctrl+Z⃉CeBO̐ݒ悤Ƃƃ``d
ŏ̓ǂݍ݂x肵GLSLgȂ
3D ViewEBhẺ̐^񒆂ɓʉ݂ȃACR̂
Draw typeSolidȂǂɐ؂ւ܂
GLSL\ɂɂTexcuredI܂


 ̑

m̃oO
ENXV~gpɃcCe[蓮{[Ŏ蒼悤Ƃ
ςɂȂ鎖܂/ ,' 3 `R

ȈՃbVł̃NXV~[V
{̃bVɕʂɃ{[ƃEFCgKp
̃{[IK Constraint̃^[QbgɊȈՃbVVertexGroupݒ肵Ă܂
T˂܂܂_ւ̃^[QbgȂ̂ŃlN^C̔P͍Čł܂/ ,' 3 `R
XJ[g̊ȈՃbV͑OɃlN^CpՓ˔|S
̑̃|Sh炵茋\ȎĂ܂/ ,' 3 `R
ȑO܂ŃcCe[̖[̌`󂪎XxRxRςɂȂĂ̂ł
NXV~p̃{[Ctrl+NŌ_ZƉP܂
Ӗ悭킩܂/ ,' 3 `R

̌^ωIK ConstraintChainLen2ȏɂȂ肻ȂƂ
Root{[𒼑OɍăyAg؂AꏊIK̃yAg
Ȃ̃yAg艺̃{[Copy ScaleĂ܂
ʂɑgœ̂XP[ĂIKςɂȂ邾ł/ ,' 3 `R

̌̎⊮͌D_Ȃ񂽂{[̂ƍEG̕pӂ
IK_Body̖ʂɎˉečŏIID_WeistɍĂ܂
Ǧ̂܂܎擾̂łcycle detectedɈ̂
{[C[4ɑIK̂܂܃Rs[ĕʌɎ擾Ă܂
Iɂ͂ȂGcȓĂ܂قڊɓƎv܂

Cg̃VhEobt@TCY2048Ȃ͍̂gĂO{̐\
4096ɂGLSLŉeoȂł/ ,' 3 `R
l΃CgƂ̋Ă肵ełnYł

eNX`͌\KȂ̂Œl͊eĉ/ ,' 3 `R

ⓙ܂EEETCgĂXVȂƎv̂
eȂƂĉ/ ,' 3 `R


 QlɂO

Bassam KurdaliMancandy
http://freefac.org/
S.C. Moraes Junior, aka MangoJamboReegie
http://mangojambo.wordpress.com/
Khuuyj
http://onaka-makkuro.blog.so-net.ne.jp/
bmania
http://bmania.blog70.fc2.com/
̃OQlɂĒ܂
肪Ƃ܂


 Zp̕ϊɂ

ZpS6{1obj`ŏoBlenderobjC|[g
MaterialClamp Scale10A炾1œǂݍZ180x]Ă܂
ڑŃY␳ƂăbVLocX:0.001653 LocZ:-0.006096ړĂ܂
̃[t͊̂݊e`ǂݍDefromed mesh to RvkXNvgŏĂ܂


 ύX

Ver1.51  
̌̎⊮
]ƗXCb`̎
Rot{[̎dlύX
(IK{[̌ɉĕǦς悤ɂȂ܂)
ڂ̃{[̎dlύX
cCe[̖[̌`󂪎XxRxRςɂȂ̂C
IPO DriverIpo is connected to Constraint itself̃`FbNÔɕύX
L[CgƃobNCg0.7AȂAvobt@̃Tv4ɕύX
(CgƂ̋ĂÂȂȂȂA邳߂₷Ȃ܂)
Cg^[Qbgǉ
GtFNgp}eAǉ
}eA̖OύX
C[11GtFNgpA12wipɂǂGbWoȂ悤ɕύX

Ver1.5  Ver1.51
LimitnConstraintFor Transform{^
(ɂČڈȏɓp[^Ă̂
ڂ̂܂ܐĂ悤ɂȂ܂)
˃eNX`\ꂽ̂łɔă}eAݒ蒲
(ȃ}eÃXyLVF[_CookTorrToonɂ
ClothesEmit0.40.3ɂł)
yAgĂȂbVBone_BodyɃIuWFNgyAg
(Collision_Body̓LbV̓sĂ܂)
ZĎ̉ɎĂĎƑPƂ
̌ۂN̂ArmQuaternion/ ,' 3 `R
̌^ωɔ{[\̌
r̃{[\̌
̐LkƒǏ]̉P
w֘A{[̒
MeshDeformpbV̒
J^[QbǵɃJ́]ĒǏ]悤ɕύX
ڂ̃nCCgTCY{[ǉ
FK{[̐FύX
ܐ̃^[Qbg{[C[1Ɉړ
rIKT_HeadT_Body̎qɕύX
NXV~̃p[^
Transform Properties\ftHgɕύX
ArmHairEdgeSplit\ɕύX
CgI\ɕύXACg̎ޒ
Rot{[̒
Subsurf\YĂƂ낪̂C

Ver1.4  Ver1.5
傫1BlenderPʂ1mxɂȂ悤ɕύX
eIuWFNgC[
Outliner\C[݂̂ɕύX
̐ڒnP
FKARot{[̒ǉ
Փ˔pbVǉ
XJ[g̃NXV~MeshDeform𕹗p
J^[Qbgǉ
O_ƖɕύX
GLSL\ftHgɕύX
Subsurf\ftHgɕύX
AOgpftHgɕύX
}eAEmit
`󃁃bVƃCgftHgőIłȂ悤ɕύX
