----- Fixes since last versión.
Fixed problems right clicking in tools options rendering advanced with no Project open.
Fixed problems with múltiple Hair systems and object Collisions {Jak west}.
Fixed problems with Shader plugins {Jef le}.
Fixed problems with loading embeberobjects before a linked object saved with an older versión {weg}.
Fixed rotated model Bones making Bound incorrect fixes clipping problems {Silvio terra}.
Fixed problems with reflections and environment map materiales {zaque taich}.
Fixed Specular color not set on model, but set on group. {hiromoto akinori, maruyama akinori}.
Fixed problems turning of maniputlator properties while editing one of its properties {Silvio terra}.
Highly curved 5 point patches no longer obscure the Hair. {jefrey bolle}.
Surface constraint targets Will include the chosen bone and all child Bones. {David Rogers}.
Muscle motion on patches with Hair does not affect how Many or where hairs are emitted. {John keates}.
Grouping masses in dynamics mode, and no model chosen no longer crashes. {calle-samuli rihikoski, dik Johnson}.
When the dynamic options of Hair are set, channels are no longer created. {Silvio terra}.
Copy/paste bone rotation not working properly.
Compensate mode not working properly when adding constraint.
Cant se null objects when in shaded view in skeletal mode.
Cant se tvsafe in shaded mode.
Timeline expanded state remembered.
Changed Snap todo frame todo be default in timeline (no longer ned Snap grid on).
To Snap todo sub frames hold down Control key.
Turn Will turn around last selected object in chor if nothing is selected.
Added hide in timeline list for sounds.
Sounds can be dragged into folders under a chor.
Timeline remembers composite or channel state.
Selecting children of choractions makes choraction the current action.
Fixed crash when you render todo file of a file that is open in another programa like an avi or QuickTime.
Deleting a chor Will deleete folders within it.
Fixed switching between actions not kep last frame in the frame edit Control for that action.
All objects from the objects folder drag properly into a chor in the pws.